RESOURCE GATHERING

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Important part will be the resource gathering aspect. We thought out a material scheme where elements/materials differentiate between themselves in rarity and later on in tier usability (rare materials are needed for more fortified structures). Some basics: Shooting down robot enemies will provide you scrap metal; by chopping trees you will gain wood; sheep is a source for wool; you will also find resources in caves. Certain materials need to be processed and smelted in order to be used for building structures.

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